Assembly Design Commands and Tools
Commands
| Icon | Command | Description | 
|---|---|---|
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                                BMNEW | Create a new mechanical component as a new drawing file. | 
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                                BMMECH | Convert the current drawing into a mechanical main component. | 
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                                BMINSERT | Insert an existing mechanical component into the current drawing. | 
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                                BMINSERT | Insert an existing mechanical component into the current drawing with automatic resizing of the new part and connecting it to the parent part. | 
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                                BMHARDWARE | Open the Components Panel with the Standard Mechanical Components | 
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                                BMFORM | Create a new mechanical component and insert it into the current drawing. | 
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                                BMCONNECT | Connect 2 Piping standard parts by creation of 3D constraints between their connection entities. | 
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                                BMREPLACE | Replace a component insert. | 
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                                BMLOCALIZE | Switch external components to local components. | 
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                                BMEXTERNALIZE | Switch local components to external components. | 
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                                BMOPEN | Open the source drawing of an external mechanical component. | 
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                                BMOPENCOPY | Open a copy of a component insert as a new drawing. | 
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                                BMDISSOLVE | Dissolve a mechanical component inserted into the current drawing. | 
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                                BMLINK | Change target 3D solids of component-based features. | 
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                                BMUNLINK | Break the connection between a component insert (e.g. a Window) and a 3D solid (e.g. a Wall) retaining the opening. | 
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                                BMHIDE | Hide a mechanical component or subcomponent in the current drawing. | 
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                                BMSHOW | Show a previously hidden mechanical component or subcomponent in the current drawing. | 
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                                BMVSTYLE | Apply a visual style to a mechanical component. | 
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                                BMBALLOON | Create associative balloon entities for assembly components in Model Space and for their generated views in a Paper Space layout. | 
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                                BMBALLOON | Allow automatic placement of associative balloons on all components in a particular drawing view in a Paper Space layout. | 
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                                BMBOM | Insert the Bill-of-Materials (BOM) table in the current drawing. | 
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                                BMMASSPROP | Compute mass properties for the current model using densities assigned to its components. | 
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                                BMUPDATE | Reload all referenced components from external files and update BOM tables. | 
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                                BMUPDATE | Reload all selected referenced components from external files and update BOM tables. | 
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                                BMEXPLODE | Create an exploded representation for an assembly by moving components to make them all visible, store it in a new block, and insert the block in Model Space. | 
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                                BMEXPLODEMOVE | Move selected parts to form an exploded representation in a given direction, taking into account possible physical collisions between components (similar to the Linear option of the BMEXPLODE command). | 
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                                BMTRAILINGLINES | Create all necessary trailing lines for the selected parts. | 
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                                MECHANICALBROWSEROPEN | Display the Mechanical Browser. | 
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                                PARAMETERSPANELOPEN | Display the Parameters Manager. | 
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                                BMDEPENDENCIES | List all files in the command window, containing component definitions inserted in the assembly. | 
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                                BMRECOVER | Recover a broken mechanical structure. | 
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                                BMUNMECH | Convert the current mechanical component into a plain drawing. | 
| BMXCONVERT | Convert X-Hardware solids in the current drawing into mechanical components. | 
Tools
You can use the following tools to work with mechanical components:
        - On the Assembly toolbars:
- Assembly
Figure 1. Assembly 
                                 - Assembly Insert
Figure 2. Assembly Insert 
                     - Assembly Explode
Figure 3. Assembly Explode 
                                 - Assembly Visualization
Figure 4. Assembly Visualization 
                                 
 - Assembly
 - In the Assembly menu (Mechanical Workspace only):
Figure 5. Assembly menu 
                         - On the Assembly tab of the Mechanical Workspace
                            Ribbon:
Figure 6. Assembly 
                        Figure 7. Tools 
                         































