SPOTLIGHT command
Creates a spotlight.

Icon:
Description
Creates a spotlight, which casts a narrow beam towards a target point.
Note: The options of this command are influenced by the value
of LIGHTUNITS system variable.
Options within the command
- Specify source position
- Specifies the location of the light in 3D space.
- Specify target position
- Specifies the location of the target.
- Name
- Specifies the name for the spotlight.
- Intensity factor
- Specifies the intensity of the light.
- Status
- Toggles the use of this light.
- ON
- Light is included when calculating rendering.
- OFf
- Light is excluded.
- Photometry
- Specifies the photometric properties of the light.
- Intensity
- Enter the intensity expressed in candela (Cd).
- Flux
- Enter the luminous flux in lumens (Lm).
- Illuminance
- Enter the illuminance expressed in lux (Lx) or foot-candles (Fc).
- Distance
- Enter a distance expressed in drawing units.
- Color
- Enter a color name.
- ?
- Lists the names of available colors.
- Kelvin
- Enter Kelvin temperature expressed in degrees Kelvin.
- Hotspot
- Specifies the angle of the hotspot, the area of light concentration.
- Falloff
- Specifies the angle of weaker illuminations surrounding the hotspot.
- shadoW
- Specifies the look of shadows cast by this light.
- Off
- Disables the calculation of shadows for the light.
- Sharp
- Displays shadows with sharp edges.
- soFt mapped
- Displays realistic shadows with soft edges.
- soft sAmpled
- Displays realistic shadows with softer shadows based on extended light sources.
- Shadow sample
- Specify the sampling size of the shadow.
- Visible
- Casts a shadow that represents shapes (more accurate) or is rectangular (faster to render).
- Attenuation
- Specifies how the illumination falls off with distance from the light.
- attenuation Type
- Specifies the type of attenuation.
- None
- No attenuation so that the distance to the light source has no influence.
- Inverse linear
- Attenuation is the inverse of the linear distance from the light.
- inverse Squared
- Attenuation is the inverse of the square of the distance from the light.
- Use limits
- Toggles whether the extent of the illumination is limited.
- attenuation start Limit
- Defines the point where the light starts to shine, measured from the center of the light.
- attenuation End limit
- Defines the point where the light stops to shine, measured from the center of the light.
- filterColor
- Specifies the color of the light.
- Enter true color
- The RGB color model is an additive color model in which red, green, and blue light are added together in various ways to reproduce a broad array of colors. The component values are stored as integer numbers in the range 0 to 255, the range that a single 8-bit byte can offer (by encoding 256 distinct values).
- Index color
- Specifies an AutoCAD Color Index color.
- Hsl
- Specifies the color using three parameters Hue, Saturation and Lightness.
- Colorbook
- Enter a name from a colorbook.
- eXit
- Concludes the command and creates the light.