Creates web lights, which illuminates scenes with a 3D representation of the light's
intensity distribution.
Note: Web lights are defined by IES files, which are provided
by lighting manufacturers.
Note: Command is not allowed when LIGHTINGUNITS system
variable = 0
Note: If the LIGHTINGUNITS system variable is 1 (American
lighting units) or 2 (International lighting units) you must specify the
location of the light in 3D space and of the point at which the light is
focused.
Options within the command
Name
Specifies a name for the light.
Intensity factor
Specifies the intensity of the light. Enter an intensity values between
0.00 and the maximum value supported by your system (max float = maximum
value of a floating point number).
Status
Toggles the use of this light.
ON
Light is included when calculating renderings.
OFf
Light is excluded when calculating renderings.
Photometry
Specifies the photometric properties of the light:
Intensity (Cd)
Indicated the intensity expressed in candela (Cd).
Flux (Lm)
Indicates the luminous flux expressed in
lumens (Lm).
Illuminance (Lx)
Indicates the illuminance expressed in lux
(Lx) or in Distance - expressed in drawing
units.
Color
Specifies a color name or a.
?
Displays the names of available colors.
Kelvin
Specifies a color temperature expressed in
Kevin degrees.
weB
Specifies the light distribution map, called a "web" as an uneven light
distribution can look vaguely like a spider's web:
File
Specifies a Web file name (.IES file) which is a text
file that describes the intensity of a light source at
many points on a spherical grid (image credit
Vertheim).
X
Define the X rotation for the web.
Y
Define the Y rotation for the web.
Z
Define the Z rotation for the web.
shadoW
Specifies the look of shadows cast by this light:
Off
Disables the calculation of shadows for the light.
Sharp
Displays shadows with sharp edges. Use this option to
increase performance.
soFt mapped
Displays realistic shadows with soft edges.
soft sAmpled
Displays realistic shadows with softer shadows based on
extended light sources:
Shape
Defines the shape of the shadow circular
(Disk) or rectangular (Rect) and their
dimensions.
sAmples
Defines the sampling size of the shadow;
larger numbers are more accurate but take longer
to render.
Visible
Defines the shape visibility (type Yes or No
to cast a shadow that represents shapes (more
accurate) or is rectangular (faster to
render).)
filterColor
Specifies the color of the light by entering the true color (R, G, B) or
enter an option.
True color (R, G, B)
The RGB color model is an additive color model in which
red, green, and blue light are added together in various
ways to reproduce a broad array of colors. The name of
the model comes from the initials of the three additive
primary colors, red, green, and blue. The component
values are stored as integer numbers in the range 0 to
255, the range that a single 8-bit byte can offer (by
encoding 256 distinct values).
Index color
Specifies a color name or number.
Hsl
Specifies the color using three parameters Hue,
Saturation and Lightness
Colorbook
Specifies the colorbook name and the color name inside
of it. Verify if the colorbook (.acb) file is located in
the folder indicated by the COLORBOOKPATH command.