Rendering preferences
The RENDERPRESETS command allows you to create and edit render presets, and to set the current render preset through a dialog box.
Setting the render preferences
- Open the Settings dialog box.
- Under Program Options, expand the Rendering settings category.
Current material:
Specifies the material for new entities. By default, the Global material is used.
Lighting units:
- 0: No lighting units are used. Enables generic lighting.
- 1: Enables American lighting units: Foot-Candles
- 2: Enables International lighting units: Lux
Web lights can be created only if the LIGHTINGUNITS system variable is set to 1 or 2.
Default lighting:
A distant light that follows the view direction. This setting can be different per viewport.
- 0: Default lighting is used if no lights are switched ON.
- 1: Default lighting is used instead of the light sources defined in the drawing.
Linear contrast:
Specifies the ambient light intensity. Values between -10 and 10 are accepted. A value of -10 results in maximum ambient light. A value of 10 results in no ambient light.
Linear brightness:
Specifies a scaling factor for the light intensity. Values between -10 and 10 are accepted. The default value is 0 (no scaling). Negative values decrease the light intensity, positive values increase the light intensity. This setting can be different per viewport.
Render using hardware:
Choose User software only (slower) if hardware rendering fails. It may be necessary to restart BricsCAD after changing the setting.
Real world scale:
Controls the rendering of materials with units set to real-world scale.
Sky status:
Specifies whether sky illumination is computed at render time. (Not implemented yet)
Texture map path:
Defines the search path for texture map images. In the BricsCAD program folder exist three subfolders under Textures, each containing a number of texture files of the same name. Images in folder 1 have a size of 256 x 256 pixels, folder 2 contains images of 512 x 512 pixels, images in folder 3 have a size of 1024 x 1024 pixels. If the Diffuse map setting of a material uses the image name only (not path), you can control the quality of a rendered image by setting the TextureMapPath user preference to folder 1, 2 or 3.
Tile mode light synch:
Controls the synchronization of lighting in all model space viewports. (Internal use only)