REVOLVE command

Revolves open or closed 2D entities, solid edges and faces into 3D solids or 3D surfaces.

Icon:

Alias: REV

Method

There are two methods to revolve open or closed 2D entities and solid edges:

  • Solids
  • Surfaces

Options within the command

Mode

Depending on the settings of the Mode, different kinds of entities are formed:

  • Open 2D entities: Surfaces
  • Closed 2D entities: Solids or surfaces
  • Edges on 3D solids: surfaces
  • Faces on 3D solids: solids or surfaces
Note: Almost any kind of 2D or 3D entity can be used, as long as the resulting 3D entity doesn’t intersect itself.
Note: The DELOBJ variable determines whether the source entities are retained or deleted following this command.
Solid
Creates a 3D solid.
Surface
Creates a 3D surface.
Axis of revolution
Specifies the starting point and endpoint of the axis of revolution.
Note: If the resulting 3D entity is self-intersecting, an error will occur.
Object
Specifies the axis of rotation by an object. Pick a line or a polyline segment.
Xaxis
Uses the x axis of the current coordinate system as the axis of rotation.
Yaxis
Uses the y axis of the current coordinate system as the axis of rotation.
Angle of revolution
Specifies how far around the source entity is rotated about the axis.