DMROTATE command
Rotates the selected geometry around an axis.

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Description
Rotates 3D solids, surfaces, 2D entities, faces (planar, cylindrical, spherical, conical, and toroidal faces of a 3D solid or surface), edges, or vertices of a solid around an axis.
Note: When the face of a solid or surface is rotated, adjacent
faces and edges are adjusted to preserve the correct solid/surface
topology.
Method
There are two methods to select a rotation axis:
- Select any linear entity in the model. To do that:
- Hover over a line or linear polyline segment. Click when the entity highlights.
- Hover over a 3D solid face, then move the cursor close to the edge you want to use as the rotation axis. A rotation arc and the rotation axis display dynamically. Click to accept the rotation axis.
- Define axis by choosing between: 2Points, Xaxis, Yaxis, Zaxis.
Options within the command
- Start
- Starts the rotation of the selected entity. It automatically selects a rotation axis if the cursor is over a planar face.
- Select axial entity
- Allows you to select any linear entity in the model as the rotation axis.
- Define axis
- Allows you to choose a method to define the axis.
- 2Points
- Define the axis by specifying two points.
- Xaxis
- Rotates the selection around the X-axis of the current coordinate system.
- Yaxis
- Rotates the selection around the Y-axis of the current coordinate system.
- Zaxis
- Rotates the selection around the Z-axis of the current coordinate system.
- Pick start point of rotation
- Allows you to pick a start point of rotation after selecting an axis.
- Specify rotation angle
- Specify the rotation dynamically or type a value.
- Triangulation
- Rotates a vertex with triangulation of adjacent faces.
- Rotate
- Rotates a vertex without triangulation of adjacent faces.
Note: If the HOTKEYASSISTANT system variable is set on, press
Ctrl key to cycle between the two rotation methods.