ROTATE3D command

Rotates entities about an axis in 3D space.

Icon:

Alias: 3DROTATE, 3R

Method

There are two methods to rotate entities:

  • Specify an axis.
  • Use the geometry of an entity as the axis for rotating the entities.

Options within the command

Entity
The program uses the geometry of the entity to determine the axis of rotation:
  • Arc, circle, ellipse, 2D polyline arc segment: axis of rotation is centered vertically on the arc's center point.
  • Line, 2D polyline segment, 3D polyline segment: the line or segment is the axis of rotation.
Last
Uses the last entered axis for rotating the entities.
View
Uses the current view as the axis for rotating the entities.
Note: The axis of rotation is parallel to the direction of view, passing through the picked point.
Xaxis
The X axis is the axis of rotation.
Note: The axis of rotation is parallel to the X axis, passing through the picked point.
Yaxis
The Y axis is the axis of rotation.
Note: The axis of rotation is parallel to the Y axis, passing through the picked point.
Zaxis
The Z axis is the axis of rotation.
Note: The axis of rotation is parallel to the Z axis, passing through the picked point.
2points
Defines the rotation axis by two points.
Rotation angle
Specifies the angle by which to rotate the entities.
Base angle
Specifies a new base angle.
Copy
Rotates a copy of the selection set.