POINTLIGHT command
Places point lights.
                Icon: 
Description
Places point lights for use with renderings. A point light represents sources that
                illuminate in all directions, such as a bare lightbulb, and it so has no
                    target.
                                     
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Note: Unlike all other light types, point lights do not have a
                    target or vector associated with them. Drawings can have more than one point
                    light.
            Options within the command
- Name
 - Specifies a name for the light so that it can be identified by the LightList command.
 
- Intensity factor
 - Specifies the intensity of the light.
 
- Status
 - Toggles the use of this light.
 
- Photometry
 - Specifies the photometric properties of the light.
 
- Intensity
 - Sets the intensity expressed in candela.
 
- Flux
 - Sets the luminous flux expressed in lumens.
 
- Illuminance
 - Sets the illuminance expressed in lux or foot-candles.
 
- Distance
 - Sets a distance expressed in drawing units.
 
- Color
 - Sets the color.
 
- ?
 - Lists the names of available colors.
 
- Kelvin
 - Sets a color temperature expressed in degrees Kelvin.
 
- shadoW
 - Specifies the look of shadows cast by this light.
 
- Off
 - Disables the calculation of shadows for the light.
 
- Sharp
 - Displays shadows with sharp edges. Use this option to increase performance.
 
- soFt mapped
 - Displays realistic shadows with soft edges.
 
- soft sAmpled
 - Displays realistic shadows with softer shadows based on extended light sources.
 
- Shape
 - Sets the shape of the light.
 
- Disk
 - Sets the radius of the disk.
 
- Rect
 - Sets the length and width of the rectangle.
 
- sAmples
 - Specifies the sampling size of the shadow.
 
- Visible
 - Toggles the shape visibility.
 
- Attenuation
 - Specifies how the illumination falls off with distance from the light.
 
- attenuation Type
 - Specifies the type of attenuation.
 
- None
 - No attenuation so that the distance to the light source has no influence.
 
- Inverse linear
 - Attenuation is the inverse of the linear distance from the light.
 
- inverse Squared
 - Attenuation is the inverse of the square of the distance from the light.
 
- Use limits
 - Toggles whether the extent of the illumination is limited.
 
- attenuation start Limit
 - Defines the point where the light starts to shine, measured from the center of the light.
 
- attenuation End limit
 - Defines the point where the light stops to shine, measured from the center of the light.
 
- filterColor
 - Specifies the color of the light.
 
- Index color
 - Specifies an Index color.
 
- Hsl
 - Specifies the color using three parameters Hue, Saturation and Lightness.
 
- Colorbook
 - Specifies a bookcolor name.